It has been mentioned numerous times here, but hypercard could have been what the web is today. Thirty years ago the hypercard alternative supercard opened a whole new world for many developers. Supercard made it possible to make standalone mac apps, in colors, with access to the internet.
I remember making a simple app to send text messages to motorola pagers at that time. It even looked like a pager on the screen.
Looking at js/lil.js I first thought it was a minified file, then realized it’s probably not optimized to save bytes, but to save pixels on the screen, to fit more of the code at a glance. I find it surprisingly appealing and feel a little sad thinking that this style of formatting wouldn’t pass code review anywhere.
You may also be interested in oK[0], which is developed by the same person who created Decker, which has a similar style, although more clean and a little bit more readable IMO than LIL.
Completely unrelated but the title of this post just unlocked a childhood memory of a video game I had completely forgotten about, but really enjoyed: http://www.roguebasin.com/index.php?title=Decker I wonder if it holds the test of time...
It has been mentioned numerous times here, but hypercard could have been what the web is today. Thirty years ago the hypercard alternative supercard opened a whole new world for many developers. Supercard made it possible to make standalone mac apps, in colors, with access to the internet.
I remember making a simple app to send text messages to motorola pagers at that time. It even looked like a pager on the screen.
Looking at js/lil.js I first thought it was a minified file, then realized it’s probably not optimized to save bytes, but to save pixels on the screen, to fit more of the code at a glance. I find it surprisingly appealing and feel a little sad thinking that this style of formatting wouldn’t pass code review anywhere.
You may also be interested in oK[0], which is developed by the same person who created Decker, which has a similar style, although more clean and a little bit more readable IMO than LIL.
[0]: https://github.com/JohnEarnest/ok
Is lil that decker uses different from http://runtimeterror.com/tech/lil/ ?
Yes, this language (Learning In Layers) was built for Decker.
Completely unrelated but the title of this post just unlocked a childhood memory of a video game I had completely forgotten about, but really enjoyed: http://www.roguebasin.com/index.php?title=Decker I wonder if it holds the test of time...
Even has the Fat Bits. Amazing work, looking forward to checking out the scripting language.