pavlov 2 years ago

Avril Harrison created some of the most iconic 1980s Amiga images as part of the marketing for Deluxe Paint by Electronic Arts:

https://amiga.lychesis.net/artists/AvrilHarrison.html

Having such a talented artist made a huge difference in making Deluxe Paint look powerful and desirable. Compare with the sample images provided by competitor ProPaint:

https://amiga.lychesis.net/applications/ProPaint.html

sonicanatidae 2 years ago

The Amiga was an amazing piece of gear. I had an Amiga 1000. Aside from the pittance of ram it came with, I loved that thing. Great graphics, great sound, good performance, Workbench diskette. ;)

bemmu 2 years ago

I see for "crazy cars" the sprite sheet has the same car scaled to different levels. When I was doing some scale and rotation experiments, it never occurred to me to just put precalculated ones inside the image itself like that.

  • 83457 2 years ago

    Are they pre-scaled or different levels of detail for distance ranges that are then scaled?

    • pechay 2 years ago

      The Amiga didn't have any hardware assistance for scaling sprites, so almost certainly the former.

  • JKCalhoun 2 years ago

    Yeah, at first I thought they were mipmaps but then I remembered this is a sprite sheet not a 3D texture.

    I want to play that game now.

ggambetta 2 years ago

I never had an Amiga, but there's something special about the 320x200, 256 colors graphics (13h!) of the VGA/MCGA era. Was that peak pixel art? Is it just nostalgia?

  • svachalek 2 years ago

    I was just thinking the same thing. It's beautiful.

  • zajio1am 2 years ago

    I think it is just nostalgia. When SVGA games with 640x480, 256 colors became a thing, many iconic pixel art games used that (e.g. Sim City 2000).

doublerabbit 2 years ago

Graphics of the Amiga were just of another realm. It's how I would describe Fantasy.

While DOS Graphics were neat, DOS games however didn't grab the same awe.

Damogran6 2 years ago

Man does THIS take me back.

We had Amigas in highschool (86-88) and so much of these pictures made it to those machines.

A few years after that I had an internship at my University using a video capture tool to convert photos of bridge, pier, and water flow types for an application and getting analog pictures to digital photos was not easy.

jnrk 2 years ago

Oh this brings back a lot of memories. I was fascinated by the Amiga demo scene when I was younger and especially the graphics and logos. Watched countless demos and intros. Made, Fade One, Facet and Ra were some of my favorite graphics artist back then.

blt 2 years ago

I like the ones from École Brassart. Most pixel art has either a game, tech-demo, or sci-fi/fantasy aesthetic. It's cool to see pixel art from graphic designers.

Kuraj 2 years ago

This is fantastic. What a blast from the past!