Not mentioned in the article, but good to know: Lil is the scripting language of Decker, which itself is a fantastic reincarnation of Hypercard with 1-bit graphics.
Fun fact: While Decker's UI is mostly black-and-white, it represents graphics in an 8-bit paletted fashion, with patterns as "logical colors"; this is very convenient for flood-fills, scaling, and other drawing operations. There is also a user-facing 16-color palette which can be accessed with drawing tools via the "Style -> Color" menu item.
It looks like there's another language also called Lil, for "native apps and games".
http://lil-language.com
Lol
Fun fact: While Decker's UI is mostly black-and-white, it represents graphics in an 8-bit paletted fashion, with patterns as "logical colors"; this is very convenient for flood-fills, scaling, and other drawing operations. There is also a user-facing 16-color palette which can be accessed with drawing tools via the "Style -> Color" menu item.