vivzkestrel 34 minutes ago

- i have seen a tonne of these

- would be nice if someone at this point actually made a tutorial on how to go about making one from scratch with threejs

neondude 4 hours ago

Feedback : The ui covers more than half my screen on mobile browser

koolala 3 hours ago

When I hit Random 3d to see a normal three-body they yeet out of existence far far away.

curseofcasandra 5 hours ago

The tri-Solarians could have just used this!

  • qingcharles 3 hours ago

    They did :) That's why they said fuck that and moved to Earth.

efilife 28 minutes ago

OP's account posts LLM generated comments almost exclusively, this is likely not an exception

hazrmard 7 hours ago

Very cool! Interesting how the choice of solver affects the solution. Euler doesn't handle misbehaved equations very well. You can see this in the Helix setup where the bodies just fly off.

hermitcrab 7 hours ago

Random3D seems to always have all the stars heading off to infinity.

  • Nevermark 5 hours ago

    Occasionally two will tight spiral off together.

    (Experimentally 5/250, including 1 cool wide, almost flat spiral.)

ubezon 7 hours ago

Very cool! nice to be able to export json too

westurner 7 hours ago

Notes re: Multi-body problems on "Show HN: Browser-based interactive 3D Three-Body problem simulator" (2025) https://news.ycombinator.com/item?id=45981336 which has Velocity Verlet integration method, 4th-order Runge-Kutta (RK4), and Kepler solvers

kurthong 4 days ago

Had a similar idea and built a prototype for it. :)