rafaelmn 3 weeks ago

First time this benchmark impressed me - 10/10 I would believe a human spent hours making this. There are details a human would have done better (beak attaching to the head) but still impressive.

  • psygn89 3 weeks ago

    I like how precise it got about the math behind the chain/gear/wheel/leg movement... these are the details that ain't no one really got time for.

peri-cl 3 weeks ago

Well, the wheels are rotating the wrong way, but other than that!

(Maybe it's a strobing artifact?)

  • cainxinth 3 weeks ago

    I looked closely. They are going the wrong way. Still the best one I've seen by a lot.

    • IshKebab 3 weeks ago

      Probably some temporal aliasing on your device. The SVG elements are 100% rotating clockwise.

      • scarmig 3 weeks ago

        Still a flaw--the SVG should account for how different client devices will render it! Existential doom averted, for now.

        • jdiff 3 weeks ago

          Let me know when AI patches this bug in the wheels on all the vehicles on the highway, AND my box fan when it's next to the light with the bad PWM dimming. Then we can resume our existential doom.

      • jamiek88 3 weeks ago

        Looks fine on safari iPadOS 26.6.1 wheels rotating forwards. I’m a skeptic but man, this actually has me revising my opinion a bit.

  • saretup 3 weeks ago

    Are they? Looked correct to me. At high enough speeds even real ones can look rotating either way in videos depending on fps.

  • toddmerrill 3 weeks ago

    This is an optical illusion. If I stare at it and mentally expect a direction, I can make the wheels appear to turn either way.

Wowfunhappy 3 weeks ago

I find it interesting that you put the instruction ("animate this") in the system prompt, while the prompt just had the existing SVG and no actual instructions on what to do with it. Anthropic's consumer-facing tools generally don't let you do this, unless maybe you're particularly clever with Claude Code command line flags (you can start Claude Code with a custom system prompt).

Do you think this had a substantial effect on the output?

  • bakies 3 weeks ago

    You can do it with the Claude cli. You can pipe into it like that and set system prompt

    • Wowfunhappy 3 weeks ago

      Sorry, yes, that's what I meant by being "clever with Claude Code command line flags", I guess it's not really that clever. But in general if you just launch Claude Code normally and use it via the interactive CLI, you can't change the system prompt, so most users probably never do it.

throw03172019 3 weeks ago

He looks very happy riding along the beach. I love the basket fish animation as well. Impressive!

chamomeal 3 weeks ago

Dang the little fish jiggling around the basket is a nice touch

stevage 3 weeks ago

Not sure if it's a rendering artefact, but the wheels are spinning backwards for me?

Also, 10 tooth sprocket with 22 tooth chainring? Not impossible, but so small!

  • yreg 3 weeks ago

    How can you tell which way are they spinning? The constant fps acts as a shutter.

saretup 3 weeks ago

Now that it's a solved benchmark, can we get the 3d animated version?

  • consumer451 3 weeks ago

    I can't waste Fable for play time, but I was curius, so I used plain claude.ai with Opus 5 High. It's pretty cool.

    I asked "create a 3d animation", and pasted the Simon’s animation code.

    I must admit I used a second prompt to adjust the opening camera angle, but that is all. Originally the camera was above, about 30 degrees.

    https://claude.ai/public/artifacts/b37a9ee2-f5bc-4ff9-ae90-a...

    • spiderfarmer 3 weeks ago

      That's seriously impressive.

      • consumer451 3 weeks ago

        I have to admit, these are not directly comparable to Simon's tests though, as I was using claude.ai, and he is using raw API correct?

        I suppose I could use Claude Code, and disable system prompts. That should be the same, right?

        If I have spare tokens at the end of the week, I will try real tests.

    • consumer451 3 weeks ago

      I couldn't help myself. Here is the game, one-shot on claude.ai, Opus 5 Extra. There could certainly be play-ability improvements made with 1 or 2 prompts, but neato for one-shot.

      "Create a fun and cool game from this" - and pasted the code from above.

      https://claude.ai/public/artifacts/e723244b-fa52-4e63-9819-4...

      If anyone has the spare Fable tokens, would love to see the difference in the 3D animation and maybe even game.

      • stevage 3 weeks ago

        Jesus. It's not the world's greatest game, but still. What a world we live in now.

swingboy 3 weeks ago

No feet lol (also it's not animated for me)

  • LtdJorge 3 weeks ago

    Same happened to me (the feet are on the top left corner, brw). But the generated MP4 works.

  • guelo 3 weeks ago

    For me it worked on Chrome but not on Firefox

  • consumer451 3 weeks ago

    For me:

    Firefox: No feet, no animation

    Chrome: Feet included, animated very nicely (uses significant CPU)

  • drusepth 3 weeks ago

    What browser are you using that doesn't have feet (or animations)? Seems to all be there in Chrome.

  • krzyk 3 weeks ago

    And no pedals, also no animation on Firefox.