I was a treeplanter in the 90's, one of the best because my parents refused to fund my ski winters. You get paid piecework, by the tree. I ended up planting in triangles instead of following a line and doing the default grid approach. With strict spacing and microsite selection standards back then it was a significant advantage and it took about three seasons to learn and in the end was very hard to teach or explain to anyone. I have no background at all in graphics but it was fascinating to learn that triangles are used here too to cover 'ground' efficiently.
I was a treeplanter in the 90's, one of the best because my parents refused to fund my ski winters. You get paid piecework, by the tree. I ended up planting in triangles instead of following a line and doing the default grid approach. With strict spacing and microsite selection standards back then it was a significant advantage and it took about three seasons to learn and in the end was very hard to teach or explain to anyone. I have no background at all in graphics but it was fascinating to learn that triangles are used here too to cover 'ground' efficiently.
We’re triangular plantations really interesting compared to grid? Unless you dealt with triangles of variable sizes (which sounds a pain to manage).
A triangular/hexagonal grid is the densest possible packing when there's a min-distance constraint.