Gualdrapo 1 day ago

So as every time I read something decrying how webp is allegedly "annoying", the conclusion is that the problem was never about webp itself but the tooling and ecosystem to handle it

  • edwinjm 1 day ago

    Does Windows already display WebP files in File Explorer? :-|

    • dfabulich 1 day ago
      • Daneel_ 21 hours ago

        Windows 10's support isn't out of the box. You need to install an explorer extension, and even then it's a bit shaky.

        I personally avoid webp because of the tooling/compatibility issues.

        • buildsjets 20 hours ago

          Windows 10 support went EOL one year ago. It is an archaic operating system, so no doubt, it does not support modern technology out-of-the-box. Nevertheless, it can be modified to add such support with trivial effort.

        • ValdikSS 9 hours ago

          Windows 10 support is out of the box, I explicitly checked that in one of "I hate WebP" argument

          >I've opened both .webp and .avif on Windows 10 22H2 in Standard MS "Photos", "MS Paint", "Paint 3D" applications before posting the previous message.

          >Just tested in older Windows 10 21H2, and yes, in this version Paint doens't open webp

  • stackghost 1 day ago

    Firefox actually silently and automatically converts images to webp in some cases when you Save As them, with no option to revert to the format you see in the DOM. It’s fucking infuriating. I hate webp because the support is so spotty.

    • the8472 1 day ago

      I don't think that's firefox doing it? I'd guess it's some CDNs doing the conversion. Or the URL says .jpg but when you look at the mimetype sent by the server it's actually webp. Extentions are meaningless for browsers.

    • edflsafoiewq 1 day ago

      I highly doubt that is what's happening. More likely the server is serving a webp under a .png filename or something.

      • 1e1a 1 day ago

        I have observed the behavior you suspect many times.

    • noisem4ker 1 day ago

      It's not Firefox, it's the server. Edit and resend the request with header "Accept: image/jpeg" only and you'll most likely get a JPEG file.

      • what 1 day ago

        Does it actually request the image that it already downloaded again to save it to a file? Seems rather silly?

        • ender341341 23 hours ago

          No, the server is just sending the file named 'foo.jpg', but encoded as a webp with webp mime type, so when you save the file it defaults to the webp extension cause it ends up treating the filename as a blob of text without an expected extension for the file type.

          • stackghost 20 hours ago

            No, this is not what’s happening. Or at least not the phenomenon I am discussing.

      • stackghost 1 day ago

        That seems more likely. I still hate webp.

      • tripple6 16 hours ago

        This would cause the downloaded file to have incorrect file extension because such services don't configure the Content-Disposition header properly, and you still may have lots of improperly named files unless you realize that the file content doesn't match its extension.

      • Anonyneko 13 hours ago

        Annoyingly, this doesn't work for a whole lot of websites that insist on serving webp, they just ignore the header. Some of them have bespoke workarounds like adding ?format=original on fandom wikis, with some the server will just never serve you anything other than webp.

  • azuanrb 1 day ago

    > the tooling and ecosystem to handle it

    That’s the whole point, though. If the tools I use don’t handle it properly, it’s annoying. Saying it’s an ecosystem problem doesn’t change that.

    How long has it been now? And from what I’ve seen, even Google’s own stuff doesn’t always handle it. That’s not helping their case.

    • thayne 22 hours ago

      Well, that's a problem with the tools you are using. Tools to work with webp have existed for a long time.

      • al_borland 20 hours ago

        To not be annoying the tools don't have to just exist somewhere, they need to be ubiquitous. For example, If I'm looking to upload an image as an avatar on a website, will webp be supported? It's unlikely, even if the site itself might ultimately serve up a webp file. So then I'd have to use a tool to convert it to a more ubiquitous format before uploading it, likely doing a bunch of lossy conversion along the way. That's annoying.

  • colordrops 1 day ago

    Yeah it's purely the fault of the tens of thousands of application devs that have been too stupid to recognize the obvious and immense benefits of webp over existing widely adopted formats /s

    • nickserv 14 hours ago

      When said application charges an exorbitant monthly fee, and is owned by a multibillion company, yeah it *is* pretty ridiculous.

      • colordrops 8 hours ago

        Sure but there are also so many small open source projects that work with images too.

  • yjftsjthsd-h 1 day ago

    Is there a real distinction? It can be a great format, but if actually using it sucks then in practice it's a pain to use/encounter. (I don't actually have this problem personally - all my apps seem to handle it fine - but the argument seems reasonable.)

    • kllrnohj 1 day ago

      Yes, it's important to distinguish annoyances of the codec from annoyances of the ecosystem.

      Ecosystem being slow to adopt it is something that can be fixed or improved, but also more importantly (given jpegxl & avif comparisons) are things that will impact any new image format.

      Meanwhile annoyances of the codec tend to be things that are dramatically harder to deal with. Like HEIC being a license minefield and also slow as shit. Or that many of these newer image codecs do not have ways to work with them in a memory efficient manner like jpeg does (see eg libjpeg-turbo's sample size & skip scanline options). Or WebP insisted on being in a RIFF container for... uh... absolutely no fucking reason whatsoever afaict. Fortunately RIFF is so trivial that this overhead doesn't actually matter in practice, but then HEIC & AVIF dials up the annoying container bullshit to 11 thanks to their video heritage with ISOBMFF

      • yjftsjthsd-h 23 hours ago

        Perhaps it's a matter of who hits the pain point? Ugly specs make annoyed devs, licensing problems make distributors unhappy, and ecosystem issues leave users unimpressed. (With some spillover between categories, of course.)

      • Dylan16807 23 hours ago

        > Like HEIC being a license minefield and also slow as shit.

        How much slower? I'm finding very conflicting numbers.

        But on the timescale of "wow this still doesn't support webp" those patents will solve themselves soon.

        • kllrnohj 20 hours ago

          hardware-decoded HEIC is around 10x slower than JPEG.

          software-decoded HEIC is around 100x slower than JPEG.

          WebP is something like 20-50% slower than JPEG, so still solidly an order of magnitude faster than best case hardware-accelerated HEIC decoding.

          • phoghed 20 hours ago

            How slow are we talking though? 10x slower than instant and not noticeable for the average use case? Dog slow and everyone will always notice?

            • kllrnohj 19 hours ago

              well that depends on the size of the image. But a modern cell phone is shooting 50mp+, and at that size you're talking 50-200ms for a jpeg vs. a couple seconds for HEIC. Which is borderline instant-feeling vs. extremely not instant.

          • brigade 14 hours ago

            HEVC intra is definitely not 10-20x slower than decoding VP8 intra, so something is way off with your numbers. That's on the order of comparing HM at -O0 against an actual VP8 decoder.

      • zahlman 22 hours ago

        It seems much harder to get an audience as someone complaining about technical details of codecs and their implementations, than as someone complaining about the formats (which in practical terms is always going to mean the ecosystem, or really, how broad the support base is or what the user has to do in order to deal with it).

      • pjc50 13 hours ago

        RIFF is so trivial and has such useful properties that I've done several application-specific binary formats that are RIFF with a different start atom.

        • kllrnohj 7 hours ago

          RIFF itself is fine, but in the context of webp it's pointless. WebP doesn't make any use of being in a riff container. Like it still internally has its own chunk system anyway. So you end up with a single RIFF chunk for the webp file that itself then can contain multiple, non-RIFF chunks

    • afavour 20 hours ago

      Absolutely there is. If it works seamlessly for potentially endless end users and the burden is only on the singular you… yeah, it’s worth the extra effort on your part.

      • bawolff 20 hours ago

        nah, life is a trade off between developer effort and the result. There is a reason we don't hand code everything in assembly anymore - it just isn't worth it.

        • jpc0 9 hours ago

          cough FFMPEG, cryptography…

          So no actually we very much do, because sometimes it is worth it.

          • ligne 7 hours ago

            sure, but we don't hand-code everything.

            • afavour 6 hours ago

              No one is suggesting hand coding a bespoke WebP encoder. FFMPEG is an apt comparison. Using FFMPEG can be annoying, the end user benefits are enormous.

          • bawolff 4 hours ago

            well yes, my point was its a trade off...

    • mahboi 17 hours ago

      It matters. The ecosystem by itself could be fixable. But a bad ecosystem could also be a symptom of a bad standard, for example IPv6.

    • ValdikSS 9 hours ago

      >I don't actually have this problem personally - all my apps seem to handle it fine

      I heard this argument against WebP about 3 times, each time I asked people what software exactly do they use that doesn't support WebP, they told me, I checked the support (downloaded the software and opened/edited WebP file), and it did support WebP.

      I deemed this "I hate WebP" just a comment bait argument in social networks.

      • chownie 6 hours ago

        There was a multiple year timespan where webp was being used on websites, but local software (especially image viewers/phone gallery apps) wouldn't render webp. The format's poor reputation is sadly earned.

        > I deemed this "I hate WebP" just a comment bait argument in social networks.

        Go try adding a webp image to a Google doc and then reconsider your position.

        • ValdikSS 4 hours ago

          >Go try adding a webp image to a Google doc and then reconsider your position.

          Lacking support for WebP or for other common media is a flaw of a specific service.

          Many websites accept videos only in mp4 + h264 + aac audio for some reason, while there are many other video formats and codecs which could be used on the web and in general. That doesn't mean the other formats or codecs are worse or annoying.

  • testing22321 1 day ago

    > the conclusion is that the problem was never about webp itself but the tooling and ecosystem to handle it

    That is true in life.

    EVs aren’t annoying, the charging infrastructure is.

    Etc

    • thayne 22 hours ago

      That isn't entirely true. EVs' smaller range, and longer "refueling" time are annoyances by themselves, and compund the annoyance of not having good charging infrastructure.

      OTOH, being able to charge while you are sleeping or working is pretty convenient.

      • testing22321 16 hours ago

        BYD flash charging is as fast as a gas pump.

        Alternatively, my buddies EV does 700km to a charge. I’m not driving 7 hours straight without a good break.

        • InsideOutSanta 15 hours ago

          I also think people don't consider how EVs are actually used when they think about longer "refueling" times. It's not like you usually bring your EV to a charger and wait for it to charge. You just plug it in at home in the evening and start every day with a charged car.

          I've owned EVs for a decade, and I've never actually waited for one to charge.

          • thayne 14 hours ago

            If you are just commuting or driving around town, then sure. Assuming you have the setup to charge it at home. The inconvenience is when you are traveling longer distances.

            • InsideOutSanta 13 hours ago

              > Assuming you have the setup to charge it at home

              This feels like another point where people may not think about how this works in the real world. Sure, you may only have a regular plug for your car, but how long does the car stay in the garage? If you work ten hours a day, it's in the garage for 14 hours, which is plenty of time to charge the battery even if you have an hour+ commute and a slow charger.

              • doublepg23 7 hours ago

                IME pro-EV people will say "L1 is all you need" but then motte-and-bailey and insist having an L2 is essential for cold winters...

                • InsideOutSanta 7 hours ago

                  We have snow half the year. The car goes about 20% less far. That's all.

                  • doublepg23 6 hours ago

                    Less about range (though mine is ~30% hit) and more about a 120V socket not being able to heat the battery to charge effectively in sub-zero temps.

              • thayne 6 hours ago

                Not everyone has a garage with power at all to park their car in.

                • InsideOutSanta 5 hours ago

                  For a while, I charged my car with a long cable coming out of my second-story flat window

                  • thayne 4 hours ago

                    That sounds pretty annoying to me. And probably violates HOA covenants or apartment rules in a lot of places.

          • doublepg23 7 hours ago

            After owning an EV for a year I have only truly needed to charge at a fast charger on two trips.

            Both times I absolutely did notice the slow "refueling" times, but for 95% of my driving "around town" it is _so_ nice.

        • joha4270 14 hours ago

          A gas pump is somewhere on the order of ~30MW. Even if you account for the greater efficiency of EVs we're still an order of magnitude away from equivalent charging speed.

          • testing22321 8 hours ago

            The theoretical amount of energy transferred is irrelevant. All that matters is how long it takes to ”refill” the car.

            Even going as fast as I can on a small car (45l tank), it takes about 6 minutes.

            BYD flash charging is very close to that.

  • dspillett 23 hours ago

    I haven't seen much if anything saying webp itself is annoying directly, and your conclusion agrees with what I've seen. The complaining I've seen is about the tooling available (mainly from non-techies who don't care to know how to convert to another image format because, and I agree, why should they?) that once you've got a webp image file from one site the next site you try to upload it to doesn't accept them. For those of us who can convert the tooling has been there for ages, as have editors happy to load and save the format.

    Though TBH I still use JPEG, PNG, or GIF, depending on use case, out of habit. The size saving for the same quality of lossy compression is not something I've found myself hankering for. It is different if you run a site that sends out millions of every image, but nothing I do is that popular and is never likely to be, and no one stuck on a really slow connection where the difference would matter to them is going to be accessing my stuff.

  • pornel 20 hours ago

    It's still annoying that if you set quality anywhere below 100, you get half-resolution color (VP8 only has 4:2:0 chroma subsampling).

  • selcuka 17 hours ago

    The fact that there is a size limit (16,383 x 16,383 pixels) is still annoying for some (rare) use cases.

    • tripple6 16 hours ago

      True, but not that rare: some maps for my fav retro games cannot be converted from PNG to WebP because of this limitation. I can slice the images but I still prefer the original appearance and layout.

      • selcuka 10 hours ago

        Apparently Samsung Galaxy S26 Ultra has a 200MP camera with a 16,320 × 12,240 pixel resolution. So in a few years phones might be able to take pictures which can't be converted to WebP.

  • mahboi 17 hours ago

    It's annoying how the format itself, or should I say just the file extension, doesn't make it clear whether or not you have lossy compression.

    • jeroenhd 10 hours ago

      This is an issue with most media formats. PNG can be palletized, full-color in four or five different configurations and bit counts, or lossy. You have no idea what's actually inside of a .mkv/.mp4 either. God help you if you try to distinguish between lossy JXL and lossless HDR JXL.

      A decoder can and should just do both. A MIME type/extension never really indicated what the contents are like, it just indicated the common restrictions of a file format.

      • mahboi 5 hours ago

        Lossy/lossless is a big detail people want to know upfront. Oh, forgot webp can be animated too, that's even bigger. That gif = animation association made its way into common language.

        • jeroenhd 2 hours ago

          PNGs can be animated too, APNG uses the same file extension and is rendered by browsers and other tools just fine. GIF can be animated and non-animated. Most modern GIFs are MP4s with bad file extensions. Even JPEG has been hacked into "motion jpeg" (which is a bunch of JPEG files following after each other, decoded as if it's video).

          You can't even know if a .bmp is lossy or lossless because of the palletized options and the many different pixel sizes available to the format.

          You can usually guess most features for some file formats most of the time, but modern all image file formats have these optional features.

          • mahboi 2 hours ago

            Nobody uses APNG though. Maybe they would if it had a distinct file extension. There is non-animated GIF, but it's super rare because why.

  • 0x_rs 13 hours ago

    The problem really boils down to WebP having no purpose to exist for any user, therefore no reason to waste time and introduce vulnerabilities for its support, especially for feature-complete software. An image format (actually not, one of those video keyframes formats that have little to do with images, let alone photos, and in its case it's 2-in-1 too with lossless), that was already outperformed by mozjpeg on its initial release as far as human eyes are concerned, and thoroughly obsoleted by jpegli..

    • ValdikSS 9 hours ago

      It has transparency support, unlike JPEG.

  • jeroenhd 10 hours ago

    The culprit was very often specificially Photoshop. People using old (pirated) copies of Photoshop will still be annoyed about it.

    I've also encountered issues with some Linux distros not shipping webp support by default for their image viewers, for some reason, but it's been a while since I've set up a new Linux env so hopefully that's been fixed since.

  • ValdikSS 10 hours ago

    And only some software. All my Linux software supports it and have been for ages.

jgord 1 day ago

I was amazed at how much better compression webp offered over jpg and png.

Using it in a web-browser 360 panorama viewer enabled pretty substantial latency and storage improvements.

close to 4x iirc.

ditto large "xray" style orthographic images of building scans generated from pointcloud laser scan data.

avif was even better compression for some cases, but seems to take a long time to generate, and less widespread browser support. Will look at jpeg-XL .. but Im guessing it will be a while until it has widespread support

  • pornel 20 hours ago

    It's typically 15%-30% smaller than JPEG at comparable perceptual quality. Any reduction bigger than that is just loss of quality without further compression improvement, and you could have similarly reduced file sizes by recompressing/optimizing JPEG.

    In JPEG file size grows exponentially with quality, which also means that "I can't tell the difference" decrease in JPEG quality makes a huge difference in file sizes.

groundzeros2015 1 day ago

Webp does not have hardware decode and does not support progressive.

I speculate the asymmetric push is a case of it solving Google’s problem (bandwidth cost) but not the end user’s problems (battery and latency).

  • lxgr 1 day ago

    Is hardware decoding even commonly used for still image codecs?

    • kllrnohj 1 day ago

      Only for HEIC realistically, and that only still causes it to struggle to match jpeg or webp performance anyway

      • dopa42365 18 hours ago

        HEIC is a container, not a codec. You can put an avif in there if you want to.

        • lxgr 14 hours ago

          True, but almost everybody that says HEIC these days means HEIF, in my experience.

          • kllrnohj 5 hours ago

            HEIF is a container not a codec. HEIC is HEIF + HEVC.

            AVIF and HEIC both use HEIF

        • kllrnohj 5 hours ago

          You have that backwards. HEIF is the container format. HEIC is a HEIF file using HEVC.

    • Aurornis 1 day ago

      JPEG decoding is frequently included in systems with DSP blocks because it’s easy to add to a system that is already doing similar math for video decoding.

      It’s not always used when available. It can be a lot easier and safer while being fast enough to do it on the CPU. If the operating system has an image decoder path that will handle everything for you then it might be used (Apple hardware for example) but if you have to go out of your way to implement the API, common software will favor software decoding because nobody wants to maintain code testing branches for different hardware image decode platforms.

  • Aurornis 1 day ago

    Hardware JPEG decode isn’t as valuable on today’s hardware. CPU decode with SIMD instructions is fast and energy efficient. It’s such a negligible part of battery usage that it’s barely worth thinking about for fast modern CPUs.

    Even formats like H.264 are being dropped from some hardware decode engines because it’s so easy to do on CPUs now, as can be seen even on the Raspberry Pi 5. Many software stacks will skip hardware JPEG decode even when available because it’s extra maintenance and debugging overhead for such a little gain.

    Progressive decode is a feature that is good in theory but rarely used in practice. If you’re concerning yourself with power usage and memory footprints, progressive decode goes in the opposite direction. Users also don’t like progressive decode as much as developers think they will as it’s often perceived as something being broken.

    I think WebP made reasonable tradeoffs for the way images are actually used and delivered.

    • badatnames 1 day ago

      > Even formats like H.264 are being dropped from some hardware decode engines because it’s so easy to do on CPUs now, as can be seen even on the Raspberry Pi 5

      CPU decode efficiency most certainly was not the reason h.264 was dropped on the Pi

      • Aurornis 23 hours ago

        Dropping it was an option because CPU decode was sufficient.

        • novafunc 22 hours ago

          Sufficient is objective. My hardware is certainly sufficient at decoding video without performance problems, but with with CPU decode, it takes more resources and ramps up the fans. While with GPU decoding, it's near silent.

    • groundzeros2015 22 hours ago

      Then why do they put it on the phones? surely manufacturers would love to cut the part?

      • phire 20 hours ago

        Since webp is little more than a vp8 iframe, and most SoCs already have a hardware vp8 video decoder, the additional hardware cost to decode webp is zero. Just takes a bit of firmware development effort.

        And while hardware image decoders might be dubious, hardware video decoders are very much worth it.

  • usef- 1 day ago

    It also lost much of its quality advantage over plain jpeg, given the improvements in jpeg encoders: the jpegli encoder (from google's jpegxl team) has improved plain jpeg encoding significantly.

    Most photo/design apps don't seem to be using SOTA jpeg encoders, though, so I think webp looks better in comparisons like OP's than it actually is. You maintain all the ultra-fast decoding of jpg when you use a modern encoder, too.

  • bawolff 20 hours ago

    People only seem to care about progressive when talking about webp. I suspect most people don't even enable progressive decoding in formats that support it.

    • groundzeros2015 7 hours ago

      I recently went through a format selection and did.

      Are you arguing more people should turn it on? Or that it would be bad to?

      • bawolff 4 hours ago

        i'm arguing that in real life nobody cares about it. I don't think it matters.

  • mahboi 17 hours ago

    Btw, even Google doesn't support webp for many of its products, like Docs/Slides.

edent 1 day ago

Google aren't pushing WebP. Google Docs / Slides still don't support it.

I appreciate Google isn't a monolith, but that lack of consistency makes it really hard to shake the impression certain tribes within it are at war with each other.

  • hn_go_brrrrr 1 day ago

    It's not war, it's indifference. Why should Docs give a damn what Chrome's priorities are? The only reason they would is if there were effective leadership ensuring company-wide alignment, but there is no one filling that function.

  • bitpush 1 day ago

    This is actually a good counter argument for 'Google is pushing X'. If they were pushing X, they'd make all their apps fall in line.

    Contrast this to, say, Apple - which when decides to push something, they go all in. And that's an example of top-down decision making.

  • MattSayar 22 hours ago

    Strangely enough, Google wouldn't index my personal website when I was using webp. Everything in my Search Console showed up as "crawled but not indexed." I had multiple friends with SEO backgrounds check out my site, but everything looked configured correctly.

    Switching all my images back to jpg solved it

    • 6510 17 hours ago

      I think since the beginning of google I've seen a gif in image search maybe 5 times in total.

userbinator 1 day ago

Just as with JPEG2000, I'm still not convinced the additional complexity is worth it. There seems to be a lot of immature technologies being pushed in the past few years, when IMHO the Web should've stabilised long ago on the basics. But I guess people need things to do to keep them employed... and Big Tech needs to maintain its monopolies.

  • CodesInChaos 1 day ago

    The old JPG/PNG choice had a big problem: JPG handles sharp edges, including text, badly. PNG produces huge photo files. Images containing a mix of both don't work well in either format.

    By contrast, when using a modern format like WEBP or AVIF, a single encoder configuration produces decent looking results across a variety of input images.

    • zahlman 22 hours ago

      How is it "a single encoder configuration"? WEBP has separate lossy and lossless compression modes and simply gives both the same filename extension.

      • bawolff 19 hours ago

        i thought their point was that even in lossy mode, it works acceptable for both.

    • pornel 20 hours ago

      WebP is actually two completely different compression formats developed by different teams at different times for different purposes (VP8 video codec + lossless add-on by Google).

      The WebP encoder just has a switch when quality=100, then use the PNG-like format in .webp, otherwise use the JPEG-like format in .webp. WebP at quality < 100 will destroy text, sometimes worse than JPEG, because VP8 can't store color at full resolution. WebP at q=100 will blow up photo sizes by orders of magnitude, similarly to PNG.

      AVIF and JPEG XL actually have ability to mix-and-match blurry and sharp compression modes within a single image.

  • anon84873628 1 day ago

    At what year would you say the web should have stabilized on the basics?

    • userbinator 1 day ago

      As in JPEG, GIF, and PNG? Early 2000s. Maybe with a subset of SWF as a (animated)/vector format instead of horribly bloated SVG.

Grimeton 1 day ago

Avif.

Especially for animated images. Comparing webp or avif sizes to gif is easily a factor of five to ten when animated.

  • CodesInChaos 1 day ago

    Since all modern browsers support AVIF, I'd skip WEBP and just use AVIF (possibly with a fallback for JPG/PNG).

    • Nathanba 14 hours ago

      Everytime I compared AVIF to WEBP there was basically zero size or visual difference and as far as I know AVIF is slower to encode and decode. And I'm not sure yet whether .avif files can be opened natively on Windows, Linux and MacOS on the default image viewers. I think I installed some kind of plugin via the Windows Store at some point to make that work, hard to tell now.

      • borland 11 hours ago

        Odd, what are you using to create your avif's? I've done a bunch of work with them and the AVIF's were almost always significantly smaller than webp at equal or better quality.

        Encoding is a pain, to be sure; I ended up creating a workflow where my source would save things as PNG files (giant, but lossless) then running a avifenc (https://github.com/AOMediaCodec/libavif) to produce the avif, and trashing the PNG.

        Decoding though, all browsers have support, it's great.

        • theandrewbailey 11 hours ago

          > and trashing the PNG.

          I don't delete my original source images, in case if I want to change the encoder parameters later, or if a newer encoder version improves quality.

  • GavinAnderegg 1 day ago

    Author here: I'm also very much looking forward to using AVIF (and also JPEG XL), but it's another tooling question. I'm really hoping that Pixelmator Pro (now owned by Apple) will support them both soon. Photoshop (which I've recently dumped) supports WebP and AVIF, but not through the "Save for Web" or "Export As" flows. Having a nice export flow where you can easily compare compression vs. quality levels is really important to me, and I suspect to many others.

  • NelsonMinar 1 day ago

    I just switched to AVIF after several years of using WebP. Main reason for me is HDR support, but the smaller encoding is nice. Just beware of lossless AVIF, that's a trap.

    • Dwedit 19 hours ago

      In GIMP, when you try to save as a "lossless" AVIF, it will add a lossy colorspace conversion step (to 8 bit YCbCr) unless you specifically specify otherwise. And lossless AVIF always loses to lossless WEBP.

  • zetanor 1 day ago

    When it comes to animations, is there much of a reason to use avif over webm? I suppose an avif fits into CSS and <img> without further code changes, but that's about it as far as I can think.

    • Starlevel004 23 hours ago

      An AVIF and a WebM + AV1 is basically identical file-size wise, but you can zoom in on an AVIF so for actual animated images it wins on that front.

    • bawolff 20 hours ago

      i think alpha channel is a reason, but i agree, just use webm

    • account42 6 hours ago

      > I suppose an avif fits into CSS and <img> without further code changes

      Which is HUGE since it allows you to embed them wherever you can embed images. I'm still mad that browser vendors didn't just allow silent looping videos in <img> tags instead of giving us these animated image formats with weirdly gimped non-keyframe compression.

seanwilson 1 day ago

https://squoosh.app/editor is a great app to compare how well an image compresses with newer formats like AVIF and WebP, compared to JPG/PNG.

It feels more practical now to have a fast loading page with large images now without too much effort. It was far too much of a burden before to have to provide fallbacks to older formats, on top of different images for different screen sizes/densities.

Dwedit 19 hours ago

There are two different codecs both called "webp". There's the lossy VP8 codec, and the lossless codec that's completely different. Lossless WebP is so good that outside of image format support, there's no reason to use anything older (except for very specific kinds of repetitive images).

jaapz 15 hours ago

Throwback to the spacer gif era where we would slice a photoshop design and make it fit in HTML tables

I remember moving on to PNG when that was implemented in most browsers and suddenly you could do gradients that end in transparency...

IvanK_net 23 hours ago

For the past two years, I have been exporting my images in WebP instead of JPG. If I share it online or send it by an email, I am pretty sure the other side will be able to see them.

I honestly think that all phones and even professional cameras should replace JPG with WEBP, we will have like 30% smaller photos.

The DNG format (for raw photos) allows JPEG XL compression (it used to allow only JPEG in the past). I wish some country made it mandatory for cameras to let user take photos in DNG (just like USB-C is mandatory in the EU).

I am happy that HEIC from Apple did not take off (as it was proprietary, protected by patents).

  • zokier 12 hours ago

    > I honestly think that all phones and even professional cameras should replace JPG with WEBP, we will have like 30% smaller photos.

    > I am happy that HEIC from Apple did not take off (as it was proprietary, protected by patents).

    Canon, Nikon, Sony, Panasonic, and Fujifilm cameras all shoot HEIF these days.

dbbk 11 hours ago

Does this person know you can just... ship multiple formats? Just add avif

  • rithdmc 11 hours ago

    Other than their tool of choice not supporting it..?

    > I’m wondering if/when newer standards like ... AVIF will be supported by Pixelmator Pro.

    • celsoazevedo 10 hours ago

      This seems to be a static website managed with Jekyll. I've never used it, but I'd be surprised if there isn't a way to automatically convert images to different formats.

      I'm assuming it would take a bit longer to deploy the site and having 2 or 3 different versions of the same image would use more space, but it shouldn't be hard that hard to use AVIF, even if Pixelmator doesn't support it at the moment. It would also ensure that those with older browsers can still view the image, something that won't happen if we only have AVIF or WebP.

    • dbbk 9 hours ago

      They shouldn't be manually exporting web formats

ValdikSS 9 hours ago

WebP have been in use for many years. It's good for still pictures, but its animation capabilities are very limited, because it's based on a much simplified subset of VP8 video codec.

AVIF on the contrary has great animation support. It's essentially a AV1 video without sound, but with all the benefits of <img> browser tag.

https://files.catbox.moe/blnad2.avif (334 KB, 35 seconds, 352×352 18 fps)

martin_a 12 hours ago

Ok, but do we _need_ WebP after all in this day and age?

Globally seen connections get faster and storage gets cheaper and we have huge amounts of tools for dealing with PNG and JPEG, so what's the deal?

Sure, use images wisely, compress them accordingly, deliver images in the right size, that's all important stuff, but you have to do that with WebP, too.

So after all those years, I don't think WebP is really solving a problem that needed solving or am I missing something?

  • izacus 12 hours ago

    You're asking why can't we be wasteful for wastefulness sake, even though most people access internet these days on battery powered devices using wireless radios which burn power when transferring said data?

    • martin_a 12 hours ago

      What do you think is the impact of delivering JPEGs instead of WebPs on the battery life of an iPhone 18 Pro? Measure it and tell me, I'm curious.

      And I don't want to be wasteful, but I'm wondering if we are optimizing the right things, when we are throwing established toolchains overboard to save a few kB while we probably could be saving MB in other places.

tjoff 1 day ago

Why? Just skip webp altogether, an annoying footnote that caused more issues than it solved.

Go straight to jpeg xl and/or avif when the they are mature.

  • GavinAnderegg 1 day ago

    Author here: as I wrote in the piece, I've recently dumped Photoshop for Pixelmator Pro. It doesn't currently support AVIF. Photoshop does, but not in a way that makes it easy to optimize an image for web export. JPEG XL is also exciting to me, but it's not generally available across browsers. WebP is the current best image format for my use-case, but I'm hoping others supplant it soon.

    • Gigachad 23 hours ago

      >but it's not generally available across browsers.

      Note that this is changing rapidly. Safari ships JXL, Chrome did a few days ago, and Firefox will in the next few days. Once this flows through to all the chromium based browsers we will see pretty much 100% support on the web.

k310 2 days ago

One forum I use does not embed webp links. They show up as links, period, and it's a damn waste of my time to convert. Small is beautiful unless your forum is run by two people, not having the time to update code all the time.

Many image links that work for search engines don't work for the site and I have to download and then upload to a host to get an embeddable image link.

  • repsilat 1 day ago

    X doesn't support animated webp, slightly annoying.

    • rwmj 1 day ago

      XPM works just fine though.

scosman 19 hours ago

I love webp. I founded one of the mid 2010's "photo backup and rediscovery" startups. Webp let us offer free unlimited photo backup at the iPhone resolution of the time (iPhone 6: 8MP). We hosted billions of photos for free, and paid for it all with a sub 1% conversion rate to $5 a month for untouched jpegs. It was profitable. We had to have a few dozen auto-scaling image conversion servers for browsers that didn't support webp, but 95% of users used our apps which supported webp, so it was fine.

I'd probably go avif/jpegxl today, but webp was ahead of it's time.

unconscionable 14 hours ago

Yet, Gmail can’t handle transparent .webp in their email previews

layer8 1 day ago

The one annoying thing about WebP is that you can no longer see from the file extension whether some image is lossy or lossless.

The other annoying thing is the name, because surprisingly we use images in non-web-related contexts as well. Admittedly, PNG technically has a very similar issue, but it’s less in your face.

  • nananana9 22 hours ago

    All this, and also PNG and JPEG both sound cool when you say them out loud. Web-pee on the other hand...

arjie 21 hours ago

I use webp on my blog a lot. The software automatically converts it when I post and so on. Surprisingly small files and I've never had any trouble opening them on any platform. Big fan.

chuliomartinez 16 hours ago

Let not forget you can save a canvas as webP with toBlob.

est 12 hours ago

Don't use webp/avif if users from your app likes to paste long screenshots.

I mean really, really long. Hard lessons learned

lofaszvanitt 18 hours ago

mozjpeg turbo, nananananana :D works, small, great quality, nobody cares about the rest

  • Dwedit 13 hours ago

    Meanwhile, JPEG-LI is literally JPEG, just with different rules for how the image is decoded in order to support higher color resolution. (And different rules during encoding to allocate bits differently, usually boosting the bitrate of luma and cutting the bitrate of chroma)